DCC RPG Module/Product
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DCC RPG Module/Product

Price: $9.99
  • Item #: S9G100XX
  • Manufacturer: Studio 9 Games
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Select 1 of 5 options for your Dungeon Crawl Classic/Mutant Crawl Classic roleplaying game adventures or supplements.

Greenwood of the Fey Sovereign: (S9G10014)

This 20-page, stand-alone adventure includes a new class: the Wild Elf.

The adventure is for low-level characters. It is not setting specific and can be placed near any ancient woodlands.

Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new world, the rules of life and death are a game of whimsy practiced by fantastic forces, and bizarre ancient feuds re-ignite in the chaos of war. Those errant attendants of Nanch will be fortunate to survive the madness of either ruler!

The adventure spans a series of strange and otherworldly encounters with the magical and surreal denizens of Greenwood—while under the incompetence, cowardice, and bullying of Pertrub (one of the King’s footmen). As the encounters continue, signs of the Earl’s fate are everywhere. The players must pick up clues and begin to grasp the realities behind them! The adventure features a number of visual puzzles with handouts to help the players solve them.

 Reckoning of the Gods-Into the Shadow Realm: (S9G10016)

This 32-page double adventure explores a pocket dimension, then a shadow realm kept secret by the gods—and for good reason!

What fool would dare cheat the gods? Such a thought alone is one worthy of a foul reckoning. But the rewards are too tempting for the Great Moxicotl, who has reached for the heavens and grasped lore tempered with madness! Now justice is in the hands of your group of devotees. Careful, lest the same temptations lure you into the realm of shadows or hidden secrets of the gods cause your fate to cross paths with the ancient Wurm!

This is a two part adventure. Each part is set up in distinct environments.

Part 1 takes place in the bizarre dimensional manse of a crazed arch-wizard whose power is threatening to unveil a secret of the gods.

Part 2 takes place in an ancient lair of the most powerful entity of the known realms: the Great Ancient Dragon, Woetalon. This portion features a parallel overlapping reality which players will have to cross in and out of in order to survive the lair. 

A Strange Night at the Pint 'n' Pony: (S9G10018)

A 16-page stand-alone RPG adventure built for DCC RPG—but usable in any system. This is an introductory-level adventure.

The little folk meet each night at a pub secluded from the troubles of big people. Here, after a long day of work, hobbits, dwarves, gnomes, and the occasional wild elf and short humans share simple tales and sip tasty ales. Tonight is nothing new—or is it? Sinister forces have been awakened and emerge during happy hour (hic) at the Pint n’ Pony. Now, in defense of their precious last keg, new adventurers will be born out of the horror of a very strange night! A tale (hic) only DCC RPG can weave.

101 City Encounters: (S9G10019)

A 20-page booklet full of random city encounters.

Bring your city adventures to life! This booklet holds over 100 encounters developed to add sights, smells, and sounds to bring adventure and dimension to city visits. With this judge’s aide, you are equipped to quickly create rich texture when player characters explore strange and new areas of your city you have yet to craft—making your cities vibrant and exciting without much preparation.

It also features a system for player characters to gain or lose various forms of city reputation and faction. Let the adventurers feel the consequences and rewards for their choices in the social web of your city.

Welcome to Eastwood: (S9G10021)

This is a 28-page MCC or DCC sandbox adventure for 1st or 2nd level characters.

“Well, howdy thar’ partner! If ya’ don’t mind me sayin’,  ya’ look parched. Grab a sarsaparilla ‘n lemme’ take a minute o’ yer time.” 

“No matter how ya got here, it’s our pleasure to. . . (BLIP). . . its our. . . (BLIP). . .ERROR. . . ERROR . . . (BLIP, BLIP, BLIP) . . . system failure. . . “ 

Eastwood is the ultimate vacation theme park. Its “wild west” veneer conceals the techno-wizardry of a powerful temporal field. After weeks (or months) at the resort, visitors could re-enter life moments after leaving for vacation, and never miss a day’s work. But neglect of its systems sends the entire park bouncing into distant pasts and futures. 

The adventure begins as the PCs stumble upon a strange “village” that mysteriously appears overnight. Getting into Eastwood is simple, but escaping proves to be a deadly challenge.

While it is made for Dungeon Crawl Classics or Mutant Crawl Classics, it could be adapted to almost any RPG world/system.